Blender Bootcamp in London
Course Dates
Click below to book your place or call us on 0800 156 0777

Maximum Class Size
In order to ensure every student gets the most out of the course we have a maximum class size of:London
8 DelegatesYork
5 Delegates
Blender Bootcamp is a 5 day hands on Blender training course which is run at our London Islington centre. The course combines the content from our Blender Getting Started and Blender Intermediate courses into a complete 5 day training event that takes you from absolute begginner to advanced user in one go. You will work extensively with the Blender package getting to grips with the interface, as well as getting to grips with modeling, rigging, animation, materials and textures, UV Unwrapping, Compositing and lots more.
The Instructor
The course tutor has been working with Blender for a number of years now, and is an Adobe Authorised Instructor with over 10 years professional training experience.
Audience
This course is targeted at those who are started from scratch and looking to develop advanced Blender skills quickly. You should have good general computer skills, but do not need to have prior experience of working with Blender.
Course Overview
The following are some examples of the types of topics you will cover in this course. The actual topics and order in which they are covered can vary slightly in order to best accommodate the size, ability and requirements of each group.
Day 1 Modelling
The Blender Interface
- Windows
- Toolbars
- Scenes
Files
- Opening
- Saving
- Naming
- Organising
Making & Controlling Objects
- Adding and deleting objects
- Selecting objects
- Moving objects
- Rotating objects
- Scaling objects
- Duplicating objects
- Using the registration point
- Using and manipulating the 3D cursor
- Creating
Layers
- Using layers
- Moving objects to layers
- Hiding/Showing layers
- Layer shortcuts
Modelling
- Box modelling
- Vertex modelling
- Sculpting
- Vertices, Faces, and Edges
Modes
- Object mode
- Edit mode
- Sculpt mode
Shortcuts & Preferences
- Keyboard shortcuts
- Using a 3-button mouse
- Blender preferences
- Blender add-ons
Day 2 Lighting, Rendering, Materials and Textures
World & Scene
- Setting up your world
- Sky
- Environment lighting
- Indirect lighting
- Mist
- Stars
- Sky
- Setting up your scene
- Units
- Simplify
- Scene info
Lights
- Point
- Sun
- Spot
- Hemi
- Area
- Using multiple lights
Materials
- Types of material
- Material properties
- Using multiple materials
- Naming your materials
Textures
- Mapping
- Influence
- Multiple textures
- Naming your textures
Cameras
- Setting up your camera(s)
- Camera settings
Rendering
- Simple scene rendering
- Changing your render output
- Where are your renders saved
- Render properties
Lab: 10 Cube challenge
Days 3 - 5
Advanced Modelling and topology
- box modelling
- edge modelling
- polygon modelling
- poles, verts, edges, and faces
- planning your modelling
- Creating models with the skin modifier
Materials and textures
- Creating your materials
- Setting…
- Diffuse
- Specular
- Transparency
- etc
- Creating your textures
- Mapping
- Influence
- Images as textures
- procedural textures
- Multiple materials and multiple textures
- Decals
UV unwrapping
- what is UV unwrapping
- UV unwrapping examples
- painting on your unwrapped structure
- apply an image to your uv unwrap
- creating and unwrapping a model
Backgrounds and Lighting
- setting up
- your world
- your scene
- your lighting
Scene setup
- World settings
- scene settings
- different lighting setups
Rendering options
- setting your render options
- saving your renders
- creating a screenshot from blender
- creating a screencast from blender
- saving your renders
- render view - multiple renders saving internally
Rendering and Composing your scene
- Improving your renders
- Composing your scene
- Lighting your scene
- Arranging your elements within your scene
- Balancing your composition
- Contrast within your composition
Animation
- keyframes
- adding keyframes for a specific property
- timeline
- duration
- rendering options
Compositing
- using nodes to add effects
- node types
- adding/deleting nodes
- chaining nodes together
- creating effects
- organising your nodes
